Video games have done destruction for years, but I’ve never seen a virtual world get smashed up quite like this before.
Dennis Gustafsson is a physics and graphics programmer and game developer from Sweden who’s working on a project that involves destroying voxels.
The destruction is realistic and incredibly detailed. Pipes fall after their supports are blown away. Bricks drop to the floor as holes are blown in walls. Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together realistically, and the materials seem to behave like they should.