Jade Raymond launches a new Sony-backed indie studio

Raymond said she needs to zero in on games ‘with no hindrances or obstacles.’

Under two months after her split with Stadia, Assassin’s Creed co-maker Jade Raymond has declared on the PlayStation Blog that she’s established another Montreal-based non mainstream studio called Haven, which is “as of now working diligently on an unannounced IP.”

Raymond joined Google in March 2019 to head up Stadia Games and Entertainment, its inside improvement studio, however left under two years after the fact after the studio was shut. She implied that startling split in the present declaration, saying that a portion of the encounters she’s had all through her profession “have been more fruitful than I might have at any point envisioned, and others less so.”

Regardless of that, and an unmistakable feeling of misery with her time at Google, she underlined that she stays as submitted as could be expected to making videogames—something she suggested she couldn’t completely zero in on at Stadia.

“As I checked out my vocation throughout the most recent couple of years and began to consider what to do straightaway, I reached an extremely basic resolution: I need to return to what I love doing most, and do as such that gives our group the opportunity to investigate, rouse, and make,” she composed.

“Today I’m reporting Haven, a free studio where a large number of the gifted game designers I have worked with for quite a long time (and love sincerely!) are meeting up to do what we are generally energetic about. It’s the ideal opportunity for us to pull together on GAMES in where we can rehearse our artworks with no hindrances or obstacles.”

Raymond’s new studio is supported by Sony, and keeping in mind that her blog entry doesn’t state expressly whether Haven’s first task (or any from there on) will be select to PlayStation comforts, a different public statement depicted it as “an unannounced IP for PlayStation.”

“Sony Interactive Entertainment is pleased to help and put resources into Haven and its future,” PlayStation Studios head Hermen Hulst said. “We comprehend the difficulties and prizes of developing inventive groups starting from the earliest stage, jades with her abundance of involvement helming a considerable lot of gaming’s greatest establishments. We’re certain about and energized for the brilliant fate of Haven Studios and its first task, at present being developed.”

“While we don’t have numerous subtleties to declare today, I need the PlayStation people group to realize that Haven Studios is as of now working diligently on an unannounced IP,” Raymond composed. “We can hardly wait to show you more!”

There’s not a lot to see now, but rather you can keep your eyes on Haven’s site at havenstudios.com.