Hyper Scape is Ubisoft’s new free-to-play entry into the battle royale genre, but–as the developer admits in a blog post–the game has fallen short of expectations. The game was released in open beta in July and officially released on August 11. In the months following, Hyper Scape hasn’t been able to make a big splash or compete with popular contemporary battle royale staples like Fortnite and PUBG.
However, the company is planning to make major changes to the game in order to attract new players and retain existing ones. For making the environment more hospitable to new players, Ubisoft is planning to lower the skill ceiling, provide more training activities, and diversify game modes.
Ubisoft states that the game’s learning curve is too difficult for newcomers and it is currently “too hard to aim, track and consistently damage players, and eliminate them, especially on console.” Regarding game modes, the company also acknowledges that the core game mode, Crown Rush, is “unforgiving.” New aspects such as respawn systems and “deathmatch” style game modes will be added soon. Ubisoft wants to provide players with more match styles and modes that are different from what’s currently offered, and the developer will rethink how to organize Hyper Scape’s limited time modes and how to best balance a split player base across multiple modes.