Here’s How Gambit Is Changing In Destiny 2 Beyond Light

Destiny 2‘s Gambit mode has morphed into a strange beast since the release of the Forsaken expansion. The original mode merged PvP and PvE elements into a competition against another team that involved killing AI-controlled enemies. In the Season of the Drifter, things got even more complicated when Bungie added a faster, tougher version of Gambit called Gambit Prime, which included new mechanics. In the upcoming Beyond Light expansion, the two modes are going back to just one, but this version will be something of a merging of the two modes to make something new.

Bungie detailed the changes in its This Week at Bungie blog post, outlining alterations it’s been hinting at since it first started talking about major changes to Destiny 2 earlier this year. Consolidating the two Gambit modes into one is something director Luke Smith has talked about for a while, along with reducing the overall size of Destiny 2 by “vaulting” locations and content to make room for new things. The blog post explains that we’re going to get a new version of Gambit that sounds a lot like Prime, but with a bunch of key alterations from the original Gambit.

The original Gambit mode took place over three total rounds, with the victorious team winning two of them. Two teams play independently of one another, killing AI enemies to make them drop “motes,” which players then pick up and deposit in a bank in the center of the area. The “gambit” portion of the mode was the risk you run as you pick up motes. Depositing a certain number of motes at a time sends a powerful “blocker” enemy to the other team, which prevents them from depositing their motes until they kill it. The more motes you drop at once, the tougher the blocker–but if you die before you deposit, you lose everything you’re carrying. Once your team fills the bank to a certain level, you have to fight a big Primeval boss enemy, and the first team to kill their Primeval wins the round.

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