Another engineer journal uncovers a great tender loving care, including some truly Soviet choppers.
Another Stalker 2 designer journal shared by IGN grandstands a portion of the weapon and character models (counting a couple that fans will rapidly perceive) being made for the game. The video accentuates the tender loving care being placed into the models, which GSC Game World rep Zakahr Bocharov said will be adequately fine to empower players to see “scrapes, scratches, and standing out strings.”
The video additionally puts a startling spotlight on teeth, which engineers can clearly turn on, off, and around effortlessly via Stalker 2’s “custom teeth device.”
“These small accents guarantee each character looks totally one of a kind,” Bocharov says. “In a real sense each human in Stalker 2 has stand-out grin.”
Here’s a more intensive look—click the image in the upper-right corner for the full insight:
I’m not going to grumble about games being made to look better—this is a visual medium, all things considered—yet as a genuinely dedicated Stalker fan, this display of pictures isn’t actually the thing I was wanting to see. The detail is noteworthy, indeed, however now (recall, Stalker 2 was re-reported three years prior) I need to see the game, not a workmanship display. The first Stalker is a sensitive equilibrium of activity, ghastliness, and jank, and I don’t believe that the capacity to include the join in the Duty man’s pack adds to that wizardry.
The weapons exhibit doesn’t actually dazzle, all things considered. It’s simply weapons, drifting in space over a peculiar technobeat, for more than 2.5 minutes—which incidentally, is quite a while to spend gazing at models of guns that could emerge out of basically any true shooter you want to name, regardless of how lovely they are.
Everything considered, it is anything but a great presentation—more an update that Stalker 2 exists in some nebulous state, as opposed to an exhibit of some significant achievement. It’s conceivable that I’m anxious and expecting excessively, on the grounds that I truly need Stalker 2 to satisfy the standard set by the first (and I’ve been standing by above and beyond 10 years for an excursion back to the Zone), however in the wake of watching this video I can’t shake the inclination that Stalker 2 is even more an inaccessible dream than a videogame I’ll be playing in the forseeable future.
However, maybe I’m being skeptical: Bokharov says toward the finish of the video that a Stalker 2 “ongoing interaction exhibit” is coming in a little while this year. I’m anticipating it as of now.