EA isn’t slowing down on Star Wars games despite losing exclusivity, CEO says

Andrew Wilson said the deficiency of sole rights to the permit doesn’t imply that EA will make less Star Wars games.

In January, Disney reported that a reconstituted Lucasfilm Games would be the authority home of all future Star Wars games, an impact of sentimentality that put an exceptionally unavoidable issue blemish on Electronic Arts’ select permit to the property. That question was addressed the following day when Lucasfilm uncovered that a shiny new Star Wars game is being created by Ubisoft’s Massive Entertainment studio.

Two or three hours after that enormous piece of information dropped, Electronic Arts committed once again to its relationship with the Star Wars brand via Twitter:

Because of an inquiry during the present speculators call about how the deficiency of the restrictive permit will influence the organization’s way to deal with Star Wars games later on, EA CEO Andrew Wilson emphasized that position, proposing that he doesn’t anticipate that the change should have a lot of effect by any stretch of the imagination, and that “you shouldn’t peruse this as us essentially assembling less titles.”

“I don’t figure you ought to envision that the way that some others will assemble some Star Wars games will change our obligation to that IP, or our capacity to fabricate the suitable number of games,” he said.

“We’ve had a long organization with Disney, both before our selective period that gave us an incredible occasion to truly build up some extremely solid establishments like Battlefront, similar to Star Wars Galaxy of Heroes, as Jedi: Fallen Order, similar to Squadrons—you ought to anticipate that us should keep on putting resources into our Star Wars relationship. It’s been entirely beneficial to this point—over $3 billion in net appointments—and we’re amped up for what we’ll have the option to do later on.”

EA has an unequivocal head start on different distributers working with the Star Wars permit. It didn’t get off to the most ideal beginning with the arrangement: What ought to have been the most fascinating Star Wars game to tag along in years rather brought about the conclusion of Visceral Games, and as opposed to expanding on the achievement of Star Wars Battlefront, Battlefront 2 wound up torching a significant wellspring of industry incomes—however it in the end got into a mood with victors like Star Wars Jedi: Fallen Order, the long-past due dogfighting game Star Wars: Squadrons, and even Star Wars Battlefront 2, which in time developed to turn into “the best Star Wars game we’ve had in years.”

“I figure what you should take from this all the more extensively as an organization is that we trust in our capacity to execute and convey incredible, high-caliber, profoundly captivating substance for our fans, across both our games business, our completely claimed IP business, and our authorized association systematic the one we have with Star Wars,” Wilson said. “What’s more, we feel certain and agreeable that we will have the option to convey incredible games for what’s to come.”

EA hasn’t yet declared any new Star Wars games, yet bits of gossip about another Star Wars Battlefront game have as of late surfaced on Reddit.

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