Dorfromantik is an impending tranquil, vital little riddle game that makes them lay tiles to make a flawless little wide open of hexagonal tiles. It’s a rustic idyll of moving fields and thick timberlands, little glades, twee railroads, and little streams. It’s coming this spring from Toukana Interactive, and there’s a demo you can play right now on itch.io.
The nuts and bolts are straightforward. You have a stack tiles with various highlights. Things like woods, houses, and fields can be put anyplace. Different things must be put close to their like—train tracks should proceed, as must trenches or waterways. To get an ever increasing number of tiles, you need to satisfy missions: Make a backwoods bigger, or a town large, yet not very enormous, or a trench of a specific length. It’s something decent to pursue in case you’re a score-chaser, while staying loosened up enough for the individuals who simply need a pleasant game to chill to. The full game delivery will have tiles to open and various biomes to put.
I like what it looks like and plays, given the demo. It helps me to remember Islanders, the super-chill city manufacturer from a couple of years back, in that it’s the same amount of puzzle as system game. You can discover it on both itch.io and Steam.