Developers Explain Prince Of Persia: The Sands Of Time Remake’s Visuals

The Prince of Persia: The Sand of Time Remake was confirmed during the Ubisoft Forward presentation on September 10. Though fans were excited for the return of the classic action-adventure platformer, some haven’t been quite as impressed with the game’s character models and expressed their dissatisfaction online. Many wondered what led up to the design and release of the visuals seen in the Prince of Persia Remake’s trailer.

In a statement to The Mako Reactor, Ubisoft India gave a few answers addressing why the game looks the way it does. Game director Pierre Sylvain-Gires stated that they made a specific stylistic choice to differentiate Prince of Persia from other fantasy games on the market.

He said, “If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually a fantasy story…So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it is also a challenge to redefine the visual identity of the game with this remake.”

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