Demon’s Souls PS5 Early Review Impressions

Demon’s Souls on PS5 is a sight to behold. It feels somewhat reductive to focus on how pretty it looks, but having played a handful of hours, it’s currently what commands my attention the most. As people around the world invest in expensive new consoles, it’s incredibly validating to play a game that is clearly taking a stride forward, so forgive me if I sound a bit superficial–but good grief is it pretty.

In Demon’s Souls, The Nexus serves as a sort of prison for the wayward souls of those who hunt monsters invading the kingdom of Boletaria. It’s the first in a long line of From Software hub locations where the player can seek solace from the ruthlessness of the world around them. To me, however, the PS3 version of The Nexus had an ominous quality and, although it was certainly a safe harbor, it also had frailty to it–like a faint glimmer of light in an endless void of encroaching darkness.

Arriving to the PS5 version of The Nexus, however, was genuinely overwhelming. Admittedly, some of that can be attributed to intense nostalgia for a game that sparked an obsession with the sub-genre it pioneered, but to chalk it up to just that would disregard the amount of work Bluepoint has done to bring Demon’s Souls to life the way From Software originally envisioned it. And that, I think, is what seems to be the underlying goal of this remake: Take the vision for Demon’s Souls, stay true to it, and express it in a way that From Software couldn’t back in 2009. And though I’m still quite early in the game, it currently feels like Bluepoint has been successful in this regard.

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