This is what’s being changed and fixed in Cyberpunk 2077 Patch 1.2.
The following significant Cyberpunk 2077 update is Patch 1.2, which was postponed a month ago because of a digital assault on engineer CD Projekt (the incongruity of which I’m sure wasn’t lost on the studio). We actually aren’t sure precisely when the update will be funneled out through Steam and GOG this month, yet we currently know what’ll be in it.
Today, CD Projekt posted an anecdotal Night City news report that frameworks Patch 1.2’s significant changes. Avoiding past the imagine bits, the fix makes the accompanying changes and increments to Cyberpunk 2077:
The change to police conduct focuses on an analysis of Cyberpunk 2077 that showed up in player recordings soon after dispatch: After accomplishing something illicit, police can show up straightforwardly behind the player whether it would be actually workable for them to do as such without exacting teleporters. One much-saw video showed cops appearing on a roof in short order:
Fix 1.2 will not make it so Cyberpunk 2077 cops ‘really’ need to drive from a station or watch course to the location of a crime. It hinders their reaction time, which “should diminish the issue of NPCs generating behind players’ backs and make a feeling that it requires some investment for the police to show up at the crime location after the wrongdoing has been accounted for,” said lead interactivity fashioner Patryk Fiutowski and specialized plan organizer Łukasz Szczepankowski.
Additionally assisting with the dream will be recon drones intended to “make the sensation of the police evaluating the circumstance.” Below is a video show of the new Patch 1.2 police reaction time, posted by CD Projekt:
The fix ought to likewise improve vehicle controlling, with a fix for oversensitivity brought about by sluggish framerates, just as a menu slider that changes generally affectability. Furthermore, on the off chance that you actually steer into something you didn’t mean to, you ought to make some simpler memories getting unstuck. At the point when a vehicle is stranded, you’ll have the option to hold down the gas pedal to “rock the vehicle forward or back, or turn it left/right.”
At last, the evade move will be rebindable. Ordinarily, evading is finished by twofold tapping a development key, yet another choice will debilitate that work. Evading will at that point be refined by twofold tapping the hunker key, which defaults to C and can be bounce back.
“It should now be more practical to move WASD ties around the console,” said devices developer Wojtek. “There still stay a couple of ties that should be tended to, however these ought to be fixed in impending patches.”
Disc Projekt reveals to me that the fix is on track to deliver before the finish of March. The full Patch 1.2 Development Insight post incorporates more show recordings, just as anecdotal clarifications for these impending changes. With respect to conduct, “Mike from Kabuki” is cited as saying that when his choom inadvertently shot a walker, the NCPD “showed up out of nowhere,” which he figures is “excessively fierce of a reaction for a normal incidental homicide.”