Prime supporter Marcin Iwinski said the studio ‘thought little of the errand’ of making Cyberpunk 2077 sudden spike in demand for past gen comforts.
Disc Projekt fellow benefactor Marcin Iwinski has shared another video recognizing that the studio “thought little of the errand” of bringing Cyberpunk 2077 to past gen reassures, and promising that work on the game will proceed. The update additionally addresses inquiries regarding why comfort survey codes were disseminated later than PC, and uncovers another DLC guide that, in addition to other things, pushes the arranged cutting edge reassure update to—ideally—at some point in the second 50% of 2021.
The underlying arrangement, Iwinski clarifies in the video, was “to make the game look epic on PCs,” and afterward adjust it to reassures a short time later. Notwithstanding the age of the PS4 and Xbox One consoles, the work “didn’t look super-troublesome from the outset,” he says. “We realized the equipment hole, truly, in any case I believe that time has demonstrated that we’ve thought little of the undertaking.”
Simultaneously, he likewise said that testing neglected to uncover a large number of the issues players experienced after the game was delivered. “As we drew nearer to dispatch, we saw huge upgrades every single day, and we truly accepted we’d convey in the last day zero update,” he said.
Cyberpunk 2077 surveys likewise prompted contention. The distinction among PC and comfort audits is unmistakable—the PC adaptation has a 86/100 total score on Metacritic, contrasted with 56 for the PS4 and 61 on Xbox One—and the way that PC survey keys were conveyed sooner than support codes has driven a few fans to theorize that the studio was deliberately attempting to shroud what it knew would be disappointing execution.
“With regards to the audit cycle for comforts, simultaneously PC codes were conveyed we were all the while endeavoring to improve the nature of the game on old-gen reassures,” Iwinski said. “Each additional day that we chipped away at the day zero update brought obvious improvement—that is the reason we began sending console codes for surveys on the eighth December, which was later than we had arranged.”
The harsh condition of the game has constrained CD Projekt to reexamine its momentary DLC plans. The guaranteed free DLC is as yet coming, yet the need has been moved to fixing the game. The cutting edge reassure update—Cyberpunk 2077 at present sudden spikes in demand for PlayStation 5 and Xbox Series X by means of in reverse similarity—has additionally been pushed back: “We’re focusing on the second 50% of the year and we’ll uncover more when we have more to share,” the studio said in a FAQ.
It’s fascinating to take note of that while CD Projekt is clearly scrambling here, and Iwinski appears as though he’s truly feeling the miles, CD Projekt said in the update that engineers are not being compelled to smash to get the game in the groove again. “The group is attempting to bring pertinent fixes to the game with no required extra time. Dodging mash on the entirety of our future ventures is one of our main concerns.”
Obviously, CD Projekt has expressed comparative things before—arrangements that have sadly neglected to hold up when really put under serious scrutiny.
The studio additionally said that it’s working with Sony to take Cyberpunk 2077 back to the PlayStation Store “as quickly as time permits,” and that its in-house discount program is likewise “advancing as per plan.” The first round of discounts was as of late conveyed.