Changing covering appearance costs 50 silver, which is a baffling duty on an element that used to be free in past Assassin’s Creed games.
Since Assassin’s Creed Valhalla dispatched a year ago, one of the highlights generally mentioned by players was the capacity to change the presence of shield and weapons while as yet keeping their details. This is frequently called ‘transmog’— a term instituted by Blizzard—and is really normal in RPGs nowadays, as players need to look in vogue without having to possibly tie on more fragile stuff. Why bother being a Viking boss on the off chance that you can’t look great doing it?
Valhalla’s 1.2 update, which adds a lot of things including having the option to transmog gear, ought to have been uplifting news for players. However, many are pissed at how Ubisoft approached carrying out the component.
Over on the Assassin’s Creed subreddit, a string whining about the new transmog include has piled up in excess of 400 remarks. The large issue is that players need to burn through 50 silver (an in-game cash) each time they transmog a piece of stuff. Similarly as annoyingly, they can’t do it anyplace however need to get back to their headquarters and converse with a particular merchant. That is extra disappointing on the grounds that Assassin’s Creed Odyssey let players transmog their stuff free of charge without going anyplace to do it.
“I was so anticipating transmog on the grounds that we as a whole realized it was coming sooner or later and when yesterday was reported I in a real sense shouted at my screen,” kept in touch with one redditor. “That was until I perused the fix notes and I just couldn’t fold my head over it. It’s a downsized framework and I’m like…WHY…?”
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“There is no coherent justification Montreal to take a completely fine transmog framework […] and [turn] it into a tangled wreck,” composes another. “It resembles [Ubisoft] Montreal took one gander at Odyssey’s transmog framework and afterward plunked down to conceptualize on how they could make it too monotonous to switch weapon and gear appearance while tossing in a silver sink to make it significantly more drawn-out on players.”
That silver duty on transmogging seems, by all accounts, to be the central matter of conflict for some players. The money isn’t that difficult to get, yet its snappiest wellsprings come from covered up fortunes and investigation exercises that must be finished once. From that point onward, players should play betting minigames to make more silver, which feels like inconsequential busywork. A great deal of players stress that there aren’t sufficient approaches to constantly cultivate more silver to stay aware of investing 50 of it every energy they need to trade out their stuff for another appearance. What’s more, since silver can likewise be purchased straightforwardly with genuine cash, some vibe like Ubisoft is prodding them to spend considerably more cash on the game.
Microtransactions have been a combative issue with a lot of Ubisoft games, however they feel progressively baffling in Assassin’s Creed given it’s simply singleplayer. Odyssey, for instance, sold lifts that expanded how rapidly your character would step up, which felt net when it turned out to be clear the principle story had a ton of cushioning and surprisingly confined story missions until players arrived at a specific level. Valhalla, fortunately, is substantially less grindy—and there are no superior level lifts—yet unmistakably players are as yet disappointed by how microtransactions keep on worming their way into various pieces of the game.