Anonymous XIII, another outfit from the prime supporter of Life Is Strange designer Dontnod, is setting off on a long, hopeless journey with its presentation title Ashwalkers.
Set 200 years after a volcanic upheaval covered the world dressed in dark, Ashwalkers (recently named Cendres) takes your gathering of pilgrims on a path through the calamity wracked wild to discover cover for their kin. In all actuality, they probably won’t make it—there are 34 unique endings to find, with each journey requiring around 2 hours accepting you don’t take an unexpected diversion into an inopportune end.
Along your path, you’ll be making refueling breaks into the vestiges of the old world, rummaging supplies and watching your team’s physical and emotional wellness. Your gathering is a diverse team of warriors, researchers, and scouts, each pressing their own things, expectations and instabilities, and with advancement headed up by Dontnod fellow benefactor Hervé Bonin, there ought to be some solid story stakes affecting everything. Connections structure, strains reach a critical stage, and there’s no assurance you’ll show up at your objective the best buds you set out as.
It helps that the atmosphere in this world looks totally foul. While Ashwalkers’ visuals seem to be a desaturated Borderlands (complete with cruel pen-drawn shadows and character diagrams), the trailer shows us clearing dust storms, brutal precipitation, and startling blazes of lightning brushing our gathering. Sounds like your normal December conjecture up here in Scotland, however at any rate our saints are dressed for it.
I do very much want to meander a decent bleak no man’s land in my games (whoop to any other individual whose most loved Warcraft zone was Silithus), and the test of keeping an edgy cooperation together through it is quite captivating. Ashwalkers will allow us to sneak into the losses with a demo at the following week’s Steam Spring Festival, in front of its definitive delivery on Steam in the not so distant future.